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Prodeus kickstarter
Prodeus kickstarter





  1. #PRODEUS KICKSTARTER MOD#
  2. #PRODEUS KICKSTARTER UPDATE#

#PRODEUS KICKSTARTER UPDATE#

They've even got plans to update into 2021 with even more enemies, an expansion 'mini-campaign', more guns and all that jazz. They plan to launch in full in 2020 with more of everything, including multiplayer and co-op. The Kickstarter's purpose is to get the game successfully into early access, with a few hours of levels, the first set of enemies and the level editor ready on day one. That, there, is an interesting system - I'd never really considered how a Halo-esque third faction would work in a Doom-like shooter, and I want to see where the devs take this. The demons turn to attack the newcomer, only to be converted by the invader, turning the imp-like enemies (and their fireballs) blue. At one point a big blue glowing neon cyber-monster drops in between a pair of fireball-throwing demons. The thing that most interests me in the new gameplay footage is the reveal of what appears to be multiple enemy factions. If you want a purely minimalist look with just health, armour and your current weapon's ammo and none of the helmet overlay stuff, you can do that.

#PRODEUS KICKSTARTER MOD#

There's even a few PC mod cons including a wildly variable field-of-view (from 30 to 120 degrees) and a highly customisable HUD. Personally, I'm disabling the former and keeping the latter. They also confirm that players can customise the look of the game, from removing the post-processing pixel-filter, to disabling whatever magic they're using to convert the 3D enemy models into dynamic sprites in real-time. It's the kind of thing I would commit real actual murders for in other editors, so off to a good start. There's also a clip demonstrating the game's texture system, automatically assigning texture-chunks as you re-scale a bit of wall. The pledge page shows a time-lapse of them throwing together a basic level (a handful of rooms with enemies, weapons, etc) in ten minutes, which is a good sign.

prodeus kickstarter

Probably the most exciting thing about the Kickstarter pitch is talk of putting the game's level editor in the hands of players early, and establishing a framework to share and rate levels. In order to hire on some extra help to get the game finished and into early access with a level editor on day one, the duo have turned to Kickstarter, and have raised almost half their target in a few days. It blends modern rendering techniques with intentional low-fi grubbiness, and what looks like some fast, fun gory shooting. Prodeus, from a duo humbly calling themselves 'Mike And Jason' on the game's store page, is a fine-looking take on the genre. Given that I'm still playing Doom 25 years later, I doubt I'll ever tire of fast, messy demon-crushing shooters.







Prodeus kickstarter